
Analog to Digital:
What's the scoop?
by
Reggie Huff
Ever since we drifted through
the revolution of vinyl records to audio CDs, we have come to accept the
astounding notion that the music of the Rolling Stones is somehow, magically,
converted into a string of 1s and 0s. Those 1s and 0s are then converted
through some kind of alchemy within our CD player back into magnificent
sounding stereophonic sound. For most of us, this process of converting
the analog music into a digital (1s and 0s ) format and then back again
is one of the bewildering mysteries of contemporary life.
Unraveling the mystery
Let's
start with the distinctions of Analog & Digital. In the simplest explanation,
Digital means that there are only two stable conditions in which something
can be maintained. The typical wall switch has an ON (usually up) position
and an OFF (usually down) position which allows us to turn a light on
or off. This is a digital lighting control system.
The Analog counterpart would
be a lighting dimmer. With this analog lighting control system, the brightness
can be set to any of a wide range of levels and left there indefinitely.
Using the standard wall switch
(digital), the light would always be in either the 0 level of brightness
(OFF) or the 1 level of brightness (ON). If we were to graduate the light
brightness into say, 10 distinct brightness levels, then with the analog
dimmer we could set the light to any of 10 separate brightness levels.
Similarly, we could break the brightness range into 100 distinct brightness
levels and then carefully turn the dimmer to set the light at 1%, 2%,
73%, etc. The number of distinct levels we break the range into is called
Resolution.
The world's a stage
Let's
say this lighting dimmer happens to control the lights on a stage in a
theatre where some kind of play is being presented. Let's say also that
the play is just about to open, and the Lighting Master has developed
the lighting sequence by paying keen attention to what's happening on
stage. She controls the lights brilliantly, providing ideal lighting control.
Using a copy of the play script,
we could create a procedure for the lighting control for others to run
by noting the lighting level (1%, 5%, 47%, etc.). These levels could be
set at each minute throughout the play. For simplicity's sake, we might
just drop the "%" and call the brightness levels 1, 5, 47 and so on. We
could mark the dimmer switch accordingly and thereby make it easy for
the Lighting Apprentice to follow the lighting scheme created by the Lighting
Master.
If the script called for 50,
then 52, then 54, then 56 with each successive line in the timeline the
effect would be a gradual increase through the period. If the script called
for 25, 25, 25, 25 and then 75, the effect would be a striking shift in
brightness which would occur nearly instantaneously.
The process of capturing the
lighting control sequence by noting what the lighting level is at each
point in time and recording that light level as an integer from zero to
100 might be called Analog to Decimal conversion. To get to Analog to
Digital (A/D) we merely need to convert each of the levels recorded...
from its decimal for.......into
its digital equivalent
1 .............................................0000001
5 .............................................0000101
47 ............................................0101111
etc. ..........................................etc.
With all of its nuances, the
lighting brightness, as it changes throughout the play, would actually
have been digitized-or stored in the form of 1s and 0s.
Play lighting controller
If
we set out to make an automated lighting controller that would adjust
the lighting levels correctly throughout the play, we would begin by storing
each of these digital lighting-level values into successive memory locations.
Next, we would create a clock,
like a metronome, that would tick at the rate of successive lines in the
script/timeline. With each clock tick, we would then get a value recorded
in the corresponding memory location and turn the light dimmer dial to
the value recorded there. In this way, we would reconstruct the original
analog lighting sequence for the audience to view by reading back the
digitized version of it as it was recorded from the original Lighting
Master performance. This is what is called the Digital to Analog (D/A)
conversion process.
Recording the Stones
It hopefully becomes
clear through this simple but improbable analogy that the music of the
Rolling Stones is analog in its original format. We capture the sound
as it changes in time by:
converting the sound into an electrical signal.
taking samples of that signal's voltage magnitude tens of thousands
of times each second.
storing the captured values as their digital values into subsequent
memory locations on a CD.
In addition:
Our CD player has a clock ticking at the same rate as the clock
used for sampling the original music.
The voltage levels are reconstructed, just as the lighting level
was, by referring to the value stored in the memory site.
Special "smoothing" circuits help round out the edges to deliver
the music we're after.
When we take a digital sample,
one thing that happens is that there are narrow "peaks" found in the original
analog signal that do not appear in the restored signal. These signal
elements happened between the clock ticks of the digitizing process, and
so they were lost.
We can ensure that these peaks
are represented in the digital sample by increasing the digitizing sample
rate. The trade-off is that when we increase the sample rate we need much
more memory in which to store the sampled values. On the other hand, at
the cost of more memory, we can provide an ever more precise reconstruction
of the original signal.
"Analog to Digital: What's
the Scoop?" first appeared on EBNONLINE.COM on November 22, 1999.
©
Copyright 1999, 2000, 2001 Huff Communications. All Rights Reserved.
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